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Blessings and Artifacts

These are the Brexton equivalent of spells and magic items, which Brexton do not use out of obedience to the vision.

Blessings are used by passing a leadership test during the magic phase. Any unit of character may attempt each Blessing they possess once per magic phase. If a Blessing is successful and is a 'hold' Blessing, place the card next to the Blessed unit and leave it in play until it is revoked. Blessings may be revoked in any preceding magic phase, and one may attempt to use them again in the same phase. All blessings have a maximum range of 18".

BLESSINGS

Vigour

Blessed unit gains +1 movement and +1 strength.

Vitality

Blessed unit gains +1 wound for each model. Revoking this blessing may never cause a model to die, they remain on one wound.

Fervour

Blessed unit gains +1 attack.

Purge

Targets only daemons, undead units and spellcasters. Target suffers D6 wounds, subject to magic or demonic saves only.

Enshroud

Blessed unit gains +1 save, considered as a magic save.

Repeal

Target spell is dispelled. Can be used once only per magic phase.

Favour

Blessed unit can re-roll any two die rolls per turn.

Embolden

Blessed unit becomes immune to psychology. They are still subject to break tests, but their leadership value is not modified due to combat results.

Encourage

Blessed unit automatically rallies. If the unit was suffering from fear, then this effect is revoked.

Confound

Target unit faces a random new direction, as determined by the scatter dice. They move D6" in that direction.

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